



One for flipping, and one for crafted items. TSM4 Guide part 4: Value sources and pricing.
#Tsm4 naming groups crashes game mod#
Is anyone able to figure out the problem The mod (which I have added to the attachment) was for the 'Knights of St. The TradeSkillMaster Desktop app now fully supports the WoW Classic game. : Could not initialize class _5178Īt Not Enough Crashes deobfuscated stack trace.(1.16.1+build.21)Īt .init(BastionRemnantGenerator:29)Īt .addPieces(BastionRemnantGenerator:37)Īt .feature.BastionRemnantFeature$Start.init(BastionRemnantFeature:43)Īt .feature.BastionRemnantFeature$Start.init(BastionRemnantFeature:34)Īt ._28657(StructureFeature:249)Īt ._28622(ConfiguredStructureFeature:27)Īt ._28508(ChunkGenerator:268)Īt .(ChunkGenerator:259)Īt .thod_16556(ChunkStatus:51)Īt _2806$$Lambda$1848/1230715683.doWork(Unknown Source)Īt .nGenerationTask(ChunkStatus:219)Īt .thod_17225(ThreadedAnvilChunkStorage:568)Īt _3898$$Lambda$5694/1060222939.apply(Unknown Source)Īt .Either$Left.map(Either.java:38)Īt .thod_17224(ThreadedAnvilChunkStorage:562)Īt _3898$$Lambda$5679/669600812.apply(Unknown Source)Īt .uniCompose(CompletableFuture.java:952)Īt $yFire(CompletableFuture.java:926)Īt $n(CompletableFuture.java:442)Īt .thod_17634(ChunkTaskPrioritySystem:58)Īt _3900$$Lambda$5692/n(Unknown Source)Īt .nNext(TaskExecutor:94)Īt .nWhile(TaskExecutor:137)Īt .n(TaskExecutor:105)Īt $RunnableExecuteAction.exec(ForkJoinTask.java:1402)Īt .doExec(ForkJoinTask.java:289)Īt $nTask(ForkJoinPool.java:1056)Īt .runWorker(ForkJoinPool.java:1689)Īt .run(ForkJoinWorkerThread.java:157)Ī detailed walkthrough of the error, its code path and all known details is as follows:Įntity Type: minecraft:player (_3222)Įntity's Exact location: -0.28, 85.17, 28.70Įntity's Block location: World: (-1,85,28), Chunk: (at 15,5,12 in -1,1 contains blocks -16,0,16 to -1,255,31), Region: (-1,0 contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)Įntity's Vehicle: ~~ERROR~~ NullPointerException: nullĮntity NBT: ,FallDistance:0. A mod I created keeps crashing, and I can't find out why. I bet Cylons wouldn't have this problem.
